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Security Guard
With this project, I wanted to create a Security Guard from a private security company operating in a secret frozen down laboratory. My Focus was to fit this character into the James Bond universe. I was also inspired by the game Hitman.
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Proffesional and clinical
Having gameplay interactivity in mind, I equipped her with a tactical rifle and communication devices for the player to interact with.
Exploring indoors and outdoor guards, thinking a lot about which climate they operate in. This line-up is also a sort of step up, from a low level guard to a higher level officer type.
During this stage I explored different color variations and internal shapes. I landed on the green color, because for me it evoked some sort of futuristic IRA mercenary which for me felt very Bond-eqsue. A big change in weaponry was that I removed the scope and shoulder mount for it to more suit an indoor environment.
A turnaround exported from Blender. This is the base of my Hazard mask design, which I worked further on with photos in the final image. I used references from the medical masks to gas masks. A 3D concept like this would be handed off to a 3D artist to help them understand my thinking.
Extra back view of the costume. This was done to get an idea of how the chest rig would work and further show the symmetry of the design.
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Graphics
I wanted to make up a private security company, and landed on “Maze Security”. The name symbolises the intricacy of their company, that they can find their way in the most secret of work places. They’re like the minotaur keeping intruders away.